Crybaby
Cries before it hunts. Gets angry fast when the lights are off.
How to tell: Hunts at 65% Courage if its room is dark.
There are 25 baby ghosts. Every one leaves exactly three of the ten clues, and no two ghosts share the same three - so three clues always tell you which ghost it is.
Tap a clue once when you've found it, twice to rule it out, a third time to clear it.
Cries before it hunts. Gets angry fast when the lights are off.
How to tell: Hunts at 65% Courage if its room is dark.
Calm and slow, but hunts right away when you are alone.
How to tell: Slow, but hunts at 75% Courage when one hunter is alone in its room.
Throws toys all the time. Very loud.
How to tell: Slams doors and flickers lights much more than any other ghost.
Never stays in one room. Slow, but never stops walking.
How to tell: Wanders all over the map. Doesn't speed up when it sees you.
Loves electronics. Makes lights and gadgets flicker.
How to tell: Hears flashlights from far away and gets faster near them.
Turns invisible much more often during a hunt.
How to tell: Almost invisible while it hunts.
Playing a lullaby near it calms it down for a while.
How to tell: Hunts a bit later than most ghosts.
Can fake one extra clue to trick you.
How to tell: Shows a 4th, fake clue.
Drains your courage twice as fast.
How to tell: Courage drains twice as fast.
Slippery: escapes the vacuum once before it gets caught.
How to tell: Escapes the vacuum once.
Completely silent. No footsteps during a hunt.
How to tell: No footsteps while it hunts.
Snatches a hunter and drops them in another room.
How to tell: Doesn't catch you: carries you off to a random room and scares you badly.
The most dangerous ghost. Hunts early and often.
How to tell: Hunts at 70% Courage, short cooldown, and sometimes hunts at ANY Courage.
Lives in the dark. Turns the lights off and hates them on.
How to tell: Hunts at 60% in the dark, only 40% when its room is lit. Switches lights off quickly.
Picks one hunter and only ever goes after them.
How to tell: Hunts when ITS CHOSEN hunter's Courage is low, and ignores everyone else.
Very shy. Does almost nothing when you stay together.
How to tell: Won't hunt or show itself while 2+ hunters are in its room. Hunts late (35%).
Pops out of nowhere. Super fast across lit rooms.
How to tell: Very fast when its room's lights are ON and you're far away.
Blows out candles. Every third candle it blows out, it hunts.
How to tell: Blowing out the 3rd candle starts a hunt at ANY Courage.
Very fast and very active at first, then gets old and tired.
How to tell: Starts dangerous (hunts at 75%, fast) and slows down every 2 minutes.
Crawls super slowly... until it sees you.
How to tell: Very slow without a target, VERY fast once it sees you.
Always knows where you are. Hiding doesn't work.
How to tell: Rushes at you from far away, but is very slow up close - you can walk around it.
Two ghosts that act as one. Things happen in two places at once.
How to tell: Touches things in two places. Each hunt is a bit faster or a bit slower.
Loves the cold. You can see its breath.
How to tell: Fast in dark (cold) rooms, slow in lit (warm) rooms. Doesn't speed up when it sees you.
Never leaves its room. Rarely shows itself.
How to tell: Stays in its favourite room unless it hunts.
Slams doors so hard it scares everyone nearby.
How to tell: Slamming a door drains 12 Courage from everyone close by.
No ghost has those clues - one of them may be wrong. (The Changeling shows a fake 4th clue!)